Wednesday 2 April 2008

NEW MEDIA TECHNOLOGIES CASE STUDY

Gaming
I have chosen the subject of GAMING for my case study becausing it is one of the highest developing industries at the current time.
A wikipedia article states that: Once a niche market and considered by some as a curiosity in the mid-1970s, the computer and video game industry took in about USD$9.5 billion in the US in 2007 (ESA annual report).
The modern
computing world owes many modern computing innovations to the game industry. The following computing elements owe their lineage and development to the game industry:
Sound cards: developed for addition of digital-quality sound to games. Later improved for music and audiophiles.
Graphics cards and 3D graphic accelerators: were developed for graphical user interfaces (GUIs) and games. GUIs drove the need for high resolution, games drove 3D acceleration. They also gave one the opportunity to use SLI or CrossFire graphics cards, or two graphics cards in one computer.
CD ROM drives: were developed for mass distribution of media in general, however games use is probably instrumental in driving their ever higher speeds.
Unix: developed, in part, so that the programmers could play a space traveling game.In addition, many of the higher powered personal computers are purchased by gamers who want the fastest equipment to power the latest cutting-edge games. Modern games are among the most demanding of applications on PC resources, so the latest hardware is often targeted at this sector likely to purchase and make use of the latest features. Thus, the inertia of CPU development is due in part to this industry whose applications demand faster processors than traditional applications.

MAIN RESOURCES FOR IMFORMATION:

http://www.ign.com/ is the imagine games network which is a webiste that focuses on the multimedia news of video gaming.

http://www.n4g,com/ is similar and is the news for gamers, that is an archive of blogs and posts that focus on relevent news for gaming.

I will also be reading articles from the Independent and the Guardian. Using their online articles and from the papers.

It is also essential that i research into major meda company websites that fund or produce gaming such as: http://www.sony.com/ http://www.microsoft.com/ http://www.nintendo.com/

IS THE NINTENDO WII A POSITIVE SOLUTION TO MAKING CHILDREN MORE ACTIVE?

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